Rendering Basics

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Rendering to an Image File

Video by Neal Hirsig

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  • Click on Render Context icontab in the Properties Editor window
  • Dimensions: The size of the render is by default set to 1920 x 1080 pixel resolution,
  • and to 25% scale, which means the actual rendered image is sized 480 x 270 pixel
  • Press NUMpad 0 to display the camera view in your 3D Viewport window
  • This is an HDTV letterbox preset
  • Change the resolution size - or choose from Presets dropdown
  • To render, either click the image button, or press F12
  • To save the image press F3, or click the Image button on the menu (bottomheader) and select "Save as", defaut is png
  • Select folder and name in the file browser,
  • You do not need to set the extension, but press save as button twice

Render Settings

Tutorial by Mason Pelt

Render Slots

Video by Neal Hirsig
IF the video is currently unavailabe, see on this alternative stream

  • Blender offers a temporary storage are, where you can store the outcomes of the Blender Render engine for later comparism of rendered images, called "Slots" ( 10 images)
  • By default the render outcome is set to "Full Screen" ( render context icontab)- and rendered to or displayed in the UV Image editor
  • One of the buttons in the UV Image editor (bottom)header is named "Slot 1", thedefault rendering slots
  • Click this dropdown to choose another slot to render to for the next render (Slot 2) - go back to your 3D editor (ecabe or "Back to Previous button", adjust and render
  • View the difference between the renders by going to the slots by dropdown, or:
  • J key cycles through all the render slots that contain render outputs
  • video sets render slot 3 and makes further adjustments
  • Render Slots are session dependent, you can save and the renders will be available
  • But once you quit Blender, the stored images are lost, so save images before quitting

Rendering with a background image

In earlier Blender versions you had the option to enable a background image in the render panel.
Now you use the node editor:

See this video by Jonathan WIlliamson on blendercookie - it is a good way to loose your fear of the node editor too.

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